Wed, 5 August 2015
Art and Technology pioneer Dan Sandin discusses forty years of setting up projects which involve collaboration between artists and scientists. This is a follow up podcast to his podcast on the pioneers and pathbreakers channel where he discusses his involvement in the analog/digital transition and the video revolutions. He mentions a number of factors which in his experience have caused problems ( eg getting heavy investment from professional scientists because of promotion criteria not taking such work into account) or proved enabling such as artists working with engineering or science students. Sandin is collaborating on the production of the upcoming boom Art Science Collaborations: A Practical Guide for Computer Graphics and Visualization (by CRC Press).